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Cloud noise with rest field

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Here what is working for me:

1.I store rest field of points scattered on a sphere before moving it around with a simple transform

2.I then convert the scattered points into a vdb density and apply some noise on it using volume vop

3.Since I base my noise on the rest field inside my volume vop, my noise does not float

This is all good


But i just cann't get this to work with a cloud noise

Although I am trying to use a rest field inside the volume vop of the cloud noise, the noise still seems to float


I have attached a scene file showing both above


Edited by newbee

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