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Mzigaib

Direct sss on principled shader

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Can anyone explain why I got no 'direct sss' plane when using the principled shader?

Thanks.

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Not in front of Houdini at the moment, so can't confirm, but sometimes image planes are set up for PBR rendering correctly, but don't work with the Raytracer engine (depends on the build). Give PBR a shot and see if it work.

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Thanks for the feedback!

I see no point so far in using Raytrace so I always use the PBR engine, like you said probably is related to how PBR works I just wanted to understand why and if it is the nature of SSS why there is a 'direct sss' in the first place?

With the Physical SSS I got the single and multi which function similarly with direct and indirect.

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Yeah I just checked it, and you don't get direct SSS in Raytrace or PBR, only indirect SSS. Not sure why. Maybe a question for support at SideFX?

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