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[SOLVED]Shape Made Of Even Quads?

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I have this pattern for a garment and I would like it to be filled with evenly sized quads. In the image I have half of a shirt that is mirrored then I apply the divide node. So the mirror makes that dual line in the middle and the divide cuts the shape in ways that produces triangles and odd/even point matching issues.

Is there another way to model this perhaps?

Untitled-1.jpg

Edited by Atom

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Ok, I managed to remove the dual center lines prior to the boolean cut but I still wonder if there is a better way to model this?

Edited by Atom

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Hey Atom. I would usually do something like this in maya, but I did have a crack at doing it in Houdini. It uses curves to define the shape instead of a boolean. You still get ngons and tris around the borders of the shape, but theres not of that weirdness in the center. Its a bit janky (only had about 10 minutes to do it), but with a bit of love (and maybe some VEX) I'm sure it can be cleaned up into something workable :)

even_quads_v1.hipnc

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Thanks for the example files everyone!

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