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RDB after deforming

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 According to the plan, after the upper panel has melted, it must fall under the action of gravitational forces, but it does not come through, because the object remains unified, how do I subject the object to the force of gravity force  after deformation?:huh:

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Sorry igor, idk how to solve this. 

It looks like the rbd solver can't read the 2 halfes as 2 differente objects. I've inclined the ground plane to see how it goes and it treats the table as it was still connected.

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maybe fracture the table, then trigger a glue value drop (via manually match or somehow sample the progression of the melt effect)?

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I tried that way , but melting begins to behave unpredictably,  with artifacts :(
 
 
 

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After melting add name to pieces and send to sim. Solver should know what difference between this tow parts to simulate.

Or make prefracture, add clusters, sim it and then drive melting geo by simmed pieces...

Edited by tamagochy
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Hey @tamagochy Awesome! But how can we update the name inside the solver?

I added an assemble in sops, it updates the names but I guess it's not updating inside dops.

I put a simplier scene attached so other people can test it faster ;)

 

EDIT: I forgot to check Use Deforming Object on the other file, i've just updated it. 
EDIT 2: I was using a concave collision, just updated to convex and also added a sop solver to update the name but it's still not working.
 

 

 

rbd.deforming.v1d.hiplc

Edited by ParticleSkull

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I'm sure there is a much more original solution, these two groups L and R are two pieces after deformation that would be noticed by the solver

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