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ParticleSkull

Rigid Object using Grains (styrofoam)

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hey guys, is there a way to make a granular solid to be very rigid? Not cloth like.

I have to simulate a detailed styrofoam breaking and it would be perfect if I could work with grains. 

Thx,
Alvaro

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On 23.10.2017 at 8:09 PM, ParticleSkull said:

hey guys, is there a way to make a granular solid to be very rigid? Not cloth like.

I have to simulate a detailed styrofoam breaking and it would be perfect if I could work with grains. 

Thx,
Alvaro

Did you ever find a solution to this? I need to achieve similar result.

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Hey vahuar, nope. A few days ago I've tried it again with no luck. I don't want to say it's impossible but it looks like it is.

 

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May be the better approach to this task is to use packed rbd's with 

On 10/23/2017 at 8:09 PM, ParticleSkull said:

hey guys, is there a way to make a granular solid to be very rigid? Not cloth like.

I have to simulate a detailed styrofoam breaking and it would be perfect if I could work with grains. 

Thx,
Alvaro

I think it will be very hard with grain solver, if not impossible. Probably the better way to do this is to use bullet solver & packed rbd's and mix of hard/glue constraints. So you can break them with some attribute or force when and where you need to.

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