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denyas

houdini alembic to maya problem

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Hi guys,

picture 1 is where i prefractured some model and using bullet rigid solver to simulate.

then export as bgeo and then convert to poylgon and using alembic rop to export as alembic.

any idea why my model has some hole on it whenever i bring it in maya ?

1.JPG

2.JPG

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If it's not the same when rendering, then it could be just viewport issue. Try to conform normals and assign default Lambert shader again.

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