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ParticleSkull

Persistent Point ID on Changing Topology

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Hello guys, I found a lot of topics on this and no one seems to solve the issue but i think it might not be impossible ;)

I have this ripping cloth with and extrude node at the end, so it's changing it's point count and consequentelly every point number is also changing.

Is there a way to add a unique and persistent ID to every point, creating new IDs for the new ones?

AALO9zW.gif

 

Odforce.id.hiplc

Edited by ParticleSkull
add gif

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Hey Sean, thx but that's the problem. The point numbers changes over time, I need an attribute that "sticks" to the points

EDIT: here's a close look on point numbers at the corner. I need an id attribute that doesn't change
HeChqOX.gif

Edited by ParticleSkull

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You should add IDs before the topology changes or at the same time the point gets created during a sim. Assigning IDs after the fact is close to impossible. 

Should be straightforward enough with a cloth sim though. Take a look at how POPs does IDs and replicate that. 

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