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ParticleSkull

UVs for Changing Topology Cloth

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Hi guys,

I have this very specific case where i'm applying and extrude to a ripping cloth. 

Everything works fine but I have no idea on how to apply UVs to this kind of geometry. 

Since the mesh is animated, this is what happens when I apply an UV Layout:

rlpdfrB.gif

AALO9zW.gif

Any tips would be very welcome ;)

-
Alvaro

Odforce.uv.hiplc

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Hi Alvaro, generally you can (as with your other post regarding ID's) also just generate the UV's before the sim.

In the attached file, I also added a (hopefully not too complicated) method to generate the uv's after extruding the simulated changing-topo plane.

uv_fracture.gif.996718e393ae27a926a01e6b7e6e867f.gif

I colored the nodes light green and scattered notes for some of the changes I've made inside the grid_object1.

Odforce.uv.jeff.zip

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Jeff, I have no words to describe how thankful I am.  The setup awesome, very well explained and it doesn't look complex at all! I'll try to do it by myself right now ;):D 

Thank you very much! 

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Seriously Jeff, you saved my day :D

The technique shed some light on how to solve a displacement issue on the edges, this is really perfect. Thx again!

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