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Pyro dual rest field and scale noise problem

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I have my pyro sim done, everything is fine

When I apply the scale noise in the pyro shader,  

it just keep fading in and out, but when i turn off dual rest the problem is resolved

rest field

frame between resolve 20

frame offset 1

rest advection rate 1


it seems that the rest fields cross fading each other.

I didn't have this problem before

I have attached a simliar hip file and the rendered sequence 




Edited by shnzeus

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