shnzeus 0 Posted October 31, 2017 (edited) I have my pyro sim done, everything is fine When I apply the scale noise in the pyro shader, it just keep fading in and out, but when i turn off dual rest the problem is resolved rest field frame between resolve 20 frame offset 1 rest advection rate 1 it seems that the rest fields cross fading each other. I didn't have this problem before I have attached a simliar hip file and the rendered sequence problem.mov exploshelf_dualrest.hipnc Edited November 1, 2017 by shnzeus Share this post Link to post Share on other sites
jerryace 0 Posted November 19, 2018 Was this issue solved? Share this post Link to post Share on other sites