CliveLlewellyn Posted November 4, 2017 Share Posted November 4, 2017 (edited) Hi Guys, I am struggling to achieve a believable blood in water effect. I was hoping someone could give me some tips or advise to help steer me in the right direction. Currently I am using a pretty simple pyro setup and sourcing a custom vel field, in an attempt to simulate underwater turbulence. I am also wondering if I may be approaching the problem in the wrong way and if there is a better solution. I've attached a scene file incase this helps. I have posted an example below of the look I am trying to achieve. Between 0:21 and 0:25. Essentially the blood flowing from the chunder and dispersing. Many thanks, Clive Blood_in_water.hip Edited November 5, 2017 by CliveLlewellyn Quote Link to comment Share on other sites More sharing options...
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