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CHOP's Frame limit

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I am in the process of setting up several camera rigs following the same piece of geometry with lagged "look at" constraints.

The lagged Nulls I have made the camera "look at" only behave as they should up until frame 240, after which they stop moving completely, despite the scene length being 1000 frames.

I have attached the .hip file, any suggestions are much appreciated.



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Your chop Object nodes are set to only last 10 seconds. Set their Channel Range to "Use Full Animation Range" or set "End" to 42 seconds.


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