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Damping or constraining movement in just 1 axis on DOP (bullet solver)

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So i have this sim and i would like to dampen or even remove the movement in the Y axis since it makes the concrete look light and weightless. I was trying geometry wrangle and anchor nodes, (not really sure how to use either),  i wonder if there is a place where i can simply put a simple VEX line like @v.y = @v.y*0.25 or something similar. Can someone point me in the right direction on where can i do that and where should i plug such node in case there is a way.



here is the Dopnet right now


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you can do that after your simulation by point vop and make the variations in y direction to static as of the first frame.....hope this will help...thanks....:D


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