Jump to content
Sign in to follow this  
shinsso

make color to model and render uv map (sequence)

Recommended Posts

hi guys

I'm doing burning effect so I need a sequence alpha map.

I made a procedurally burning area and alpha.

So I could get alpha area on uv.

Then, I wanna render the sequence uv map like I see on the uv viewport because wanna edit this uv texture in nuke.

How can I render this uv map?

plus, it's UDIM.

uv_texture_seq.png

Share this post


Link to post
Share on other sites

right click on a node which has uv I want, then Save - Texture UV to Image.

It was that I needed!

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×