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BobaTheOak

Spotlight instancing on deforming geo

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Hey all, 
Apologize in advance for the noobiness, but this must be the right place where to ask. 

I'm trying to instance more than one Spotlight to a deforming geometry. 
What I've done so far was scattering points over a mocap and riveting a spotlight on a single point.


My question is: Is it possible to procedurally instancing spotlights on every single point, possibly following the normals of the deforming geo? 

Might sound a tricky question so that's my .hip file attached {{  dnw5.hip  }}

ff5kk9.png

2573jvc.png

Much love 

 

Edited by BobaTheOak

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@Sean-R  Thanks for the reply man.

Had no luck with the Instance SOP at the obj level so went for a copy SOP.


Still is giving me no lights although they're scattered around the geo.
 

example.hip

Edited by BobaTheOak

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On 1/12/2018 at 2:07 AM, BobaTheOak said:

@Sean-R  Thanks for the reply man.
Had no luck with the Instance SOP at the obj level so went for a copy SOP.


Still is giving me no lights although they're scattered around the geo.
 

example.hip

I found the key is to add your instanc SOP of your lights to your Force Objects list in Mantra. It won't show up in your light lists because it's not a light. But it will cast light even though it's a normal object.

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