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david_adan

RBD Houdini to Maya export

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Hello everyone, I am currently having some trouble exporting my RBD simulations from Houdini to Maya, rendering with Arnold. Namely with UVs and motion blur. Although I have uv and v attributes, none of them transfer correctly, uvs are lost and motion blur looks streaky in some frames. I recall having no problem with voronoi fractures but this time I am using booleans to generate the fractured pieces.

I have tried using both .ass files and alembics with no luck.

I am curious to hear about your workflows.

Thanks in advanced.
David.

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