Jump to content

How to use boolean for windows and doors

Recommended Posts

I am trying to learn how to make a procedural building but I don't know the best way to apply windows and doors to the walls.  I can use CopyToPoints to apply my components to the walls but if the component has a surface that is inset deeper than the wall, I need to use a boolean node to remove that part of the wall.  The procedure that I have come up with involves using two CopyToPoint nodes, though.  One to boolean out the wall and the other to apply the component.  I doubt this is the best way to accomplish this task.  I would appreciate a suggestion for how to do it the right way.



2018-02-02 (1).jpg


Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now