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Tranform falloff

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I'm struggeling to create a "Cinema 4D mograph like effect." I have fractured a geo and I want them to rotate based on an effector. I have tried to pack it and or with a for each loop, bt I couldn't get it close to it. Can anyone help with it?


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this topic may help you.


And  I suggest you to use scale / rotate VEX function.

You must know that the copy to points SOP is using target points' orientations to transform the instance

and you can rebuild it by yourself, by using VEX function(scale / rotate ..)


I think you can do like this pic



Rohan Dalvi's mograph tuts:



a good tut about VEX

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