Jump to content

noob - importing .obj (Sketchfab) models with separate texture atlas

Recommended Posts

Ok so I have the obj imported 



but the single uv mapped texture is not being applied. (below)


What do I need to do to apply the texture atlas?

Is it necessary to convert the .OBJ format to .FBX before importing?

I tried first converting to .FBX using the free Autodesk FBX converter but no difference.




Edited by art3mis

Share this post

Link to post
Share on other sites

Houdini does not read .mtl files, additionally Houdini only has a basic implementation of importing .fbx materials in shops. In either case unless you want to do a bit of importing pipeline, you'll generally have to open both programs and perform a best guess to the values of each shader. Especially if you want to use a shader like the principle shader in material context. The best third party shader solutions is certainly with substance, as that should maintain it across all applications. 

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now