Jump to content

Getting growing effect to random avoid areas and to spread less evenly

Recommended Posts

Hello, I have a growing effect on some geometry with the solver, I need the growth to start from one point, which it does, however I need it to look less even and for it to have some random gaps as this effect will become ice with shaders. Any ideas, how I could do this? 

I have attached the files too

Thank you!



Share this post

Link to post
Share on other sites

You can add some randomness to the edges by replacing the constant in the Solver with a random number based upon the neighbors.

// Original.
float weight = 1.4 - smooth (0, radius, dist);

// New.
float weight = fit01(rand(nbr),0.7,1.4) - smooth (0, radius, dist);

To avoid areas, just delete points before submitting them to the solver.



  • Like 1

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now