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Different noise value per point

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Hi, i guess i have a noob question here...

im trying to make sort of molecular looking blobs(detergent molecules) that are located in water/turbulent field, where each of them would have some noise movement attached, so they would look like they are "working the magic".

i followed few tutorials and got what i wanted but i would like to randomize the noise, so all the molecules don't look the same. i used mountain SOP for it so i'm not sure what to do.

can somebody please point me in the right direction?

example scene attached, because it's hard for me to explain, still new to houdini. thanks



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