Atom 1,227 Posted March 7, 2018 (edited) I have a grid like surface that I have rayed onto a sphere like surface. My point normals on the grid do not conform to the surface, but I can see that the primitive normals are what I want. When I try to promote the primitive normals to points I get an error because they don't actually exists. Is there anyway to get these fake primitive normals shown in the viewport onto my geometry as a real attribute? OR Is there a way to make the blue normals follow the direction of the magenta normals shown in the image? Edited March 8, 2018 by Atom Share this post Link to post Share on other sites
acey195 174 Posted March 8, 2018 wrangle over prims: ///// v@primNormal = prim_normal(0, @primnum, {0.5, 0.5, 0.5}); ///// then promote the attrib to points like you tried before 1 Share this post Link to post Share on other sites