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Curl Noise

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might sound like a really easy thing to do, but after weeks trying to figure out how to generate a fluid-similar simulation I couldn't find the right solution.
I am basically trying to convert the particles into a fluid sim without much luck.

So far I've added some curl noise and a cd ramp to a particle sim, but I have no idea how to recreate an effect similar to this one.




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hello, you gotta start with something easier! that shape looks to me too complex :) maybe try to have a smoke source with initial velocity noise, sim for couple frames then rasterize as particles...try just to have a simple start and then keep improving it :)

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