nicoladanese 17 Posted March 10, 2018 hey all! I'm importing an obj with uvs into houdini, shatter it and sim a rbd bullet dynamic. I've noticed that after the assemble node created by the shelf tool uvs are gone. now I'm trying to cache out an alembic but once imported outside of houdini I can 't get uvs back...any idea why? cheers Share this post Link to post Share on other sites
Atom 1,208 Posted March 10, 2018 On your dopimport node try changing the Import Style to Fetch Unpacked Geometry from DOP Network. 1 Share this post Link to post Share on other sites
nicoladanese 17 Posted March 12, 2018 aaand it did the trick! thanks! Share this post Link to post Share on other sites
JayAims 0 Posted September 4, 2018 This trick worked great, however when i import into Maya its as 1 piece... is there a way i can have each piece individually while still keeping the attributes? Share this post Link to post Share on other sites
benne5 12 Posted September 4, 2018 (edited) Use the rbd to fbx exporter instead of traditional fbx. That would require packed primitives. However, you can use "fetch packed geometry from DOP network". The uvs will transfer over when exported out using the rbd to fbx exporter. This will also provide individual pieces. Edited September 4, 2018 by benne5 Share this post Link to post Share on other sites
ItsMeM 2 Posted September 4, 2018 1 hour ago, JayAims said: This trick worked great, however when i import into Maya its as 1 piece... is there a way i can have each piece individually while still keeping the attributes? Try storing original path string and after fracture and sim export geometry with `Build Hierarchy From Attribute` on alembic output. Share this post Link to post Share on other sites
Bobvelocity 0 Posted March 10, 2020 On 3/10/2018 at 3:26 PM, Atom said: On your dopimport node try changing the Import Style to Fetch Unpacked Geometry from DOP Network. YOU ABSOLUTE LEGEND!! Thankyou Share this post Link to post Share on other sites