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How do you create a sphere made of all quads; Polygon Mesh has poles and polygon is triangles ? I want a sphere without any poles; but all quads.

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use a platonic and subdivide ....

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A subdivided box will get pretty close but not perfect. From there there are a lot of ways to make it perfectly spherical if it needs to be perfect (example attached).

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lazy way, just Box>PolygonMesh>Point>Preset: Spherify P

it's got Radius and Weight conveniently done for you.

(yes I know gurus may tell you not to use Point SOP and its presets....I can't argue really...it's up to you to use or not)

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`@P = normalize(@P);`

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Use a for each loop. In the loop first use a smooth node eg. 10 iteration, mode 1 (important) and then the point normalize wrangle (like in the post before). Repeat the loop somewhere inbetween 10- 100 times and you should get a real nice quad sphere.

Made custom nodes for this purpose as this is going to be used so often.

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15 hours ago, jon3de said:

```
@P = normalize(@P);```

That's definitely more elegant and faster than what I posted. I like it.

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17 hours ago, jon3de said:

```
@P = normalize(@P);```

This was the first technique I tried, along with a subdivide sop; I was surprised at the result.

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On 3/19/2018 at 3:46 AM, jon3de said:

```
@P = normalize(@P);```

I was always amazed by such elegant solutions! Can't imagine how can I invent same tricks by myself... never

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3 hours ago, kiryha said:

Can't imagine how can I invent same tricks by myself... never

Naaa.....I ask myself the same with a lot of stuff I see here

Nurbs sphere...?

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