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jeremyr03

Export Points to maya 2017

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Hi,

I looking for a way to export points/particles from houdini to maya. Houdini 16.5, Maya 2017.

I've tried exporting in alembic, importing in maya with exocortex, but nothing work.

Houdini digital asset is not a solution for me (render farm, licenses ...).

Any solution ?

Thanks a lot

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you can also use load the abc as a proxy depending of render that you will use.

Edited by Sepu

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Hello Sepu,

I render with Arnold. The probleme is that if a export my particles as ASS, in maya if i load my ASS i can not instanciate different object on particles for example.

Thanks

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Not sure if you gonna be able to instance even if you use .abc, you will want to do that with houdini engine, you could probably create an OTL. Another option will be doing all the instance in Houdini and export that to Maya, however that will get heavy and expensive. 

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Hello Haggi,

Wes i've tried to build partio from the sources for Maya 2017 without success until now. You'r right I will ask redpawfx.

Thanks

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