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theprogg

UV's similar to Max's Unfold Strip from Loop

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I've laid out UV's procedurally in Houdini with the sweep or skin sop and using arclen on the input curves, but I'm wondering if there is a solution to straighten/unwrap geometry that is generated in ways other that using a sweep or skin SOP. 

If anyone is familiar with the Unfold Strip from Loop button in 3dsMax's Unwrap UV modifier it basically takes any edge or loop input and straightens out the geometry into a strip. It's super useful for cylinders and chamfered/extruded edges. I'm wondering if there is a workflow to do something similar in Houdini. I tried messing with the new FlattenUV node and I can get something kind of close with the enable loop straightening, but the UV's are still wobbly and not perfectly straight.

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i dont think there is a straightforward way to do that right now, unfortunately. 

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