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JP Shep

Feather like movement

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Hello,

I'm trying to get feather like movement on my particles.  I've gotten really close by using a sin expression on particles with my geo instanced to them but they are all moving in the same direction with the same movement and it looks really strange.

is there a way to apply a different sin wave value/expression per point?  I've tried to use a for each loop but I am unfamiliar with using it on points only.

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vary the offset and/or apmlitude of the sinus function by adding @ptnum for eaxmple

 

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If you can offset the particle orbit in positive y and rotate with sin as it falls (plus some noise in y) you get a pretty good fake.

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