mmmd 0 Posted April 10, 2018 Greetings OD force, I've been immersing ( enmeshing?!) myself in the particles side of houdini for a few weeks now. I've got this ball that uses a metaweight to deteriorate, and hopefully fly away based on sop's in the pop network. But at 73-74 all the scatter points reappear around the original sphere shape. Please take a look, Ive tried everything and I dont know what is triggering that to happen. It really ruins the effect at scale of millions of particles. Best, Mmmd DISSOLVE_FLIP_sphere_rdi.hiplc Share this post Link to post Share on other sites
craigthailand 2 Posted April 11, 2018 (edited) I had a look at your file at work today and the effect gets messed up when your first particle dies. if you go into the stick vop and instead of using a bind to set sourceprim and sourceprimuv, use import point attribute.... ptnum > ptnum...1st or 3rd input > file ...and it will work. Don't forget to set your input on the vop. If you can't get it to work I will do it for you when I get home. cheers Craig Edited April 11, 2018 by craigthailand Added sourceprimuv Share this post Link to post Share on other sites
craigthailand 2 Posted April 12, 2018 I made a couple of changes to your file to make it more stable .... I changed the sourcing a bit, sample the point position to do the sticking instead of primuv and also made a new age attr so the particles die only when they are released. cheers Craig I had trouble uploading the file so I have a google drive link: https://drive.google.com/file/d/1fJlzBXb01BQteaZ1K-FlwnZB_o7vjRbr/view 1 Share this post Link to post Share on other sites