Jump to content
Sign in to follow this  

FLIP Spray not colliding

Recommended Posts

Hello every one,
I am doing a regular FLIP simulation where I have my particles colliding properly with a passive object.
I have added a whitewater dopnetwork from shelf, and I re-created the collision setup in there.
When I add foam and spray, everything goes as expected, but the spray just goes ballistic and completly ignores th collision borders.
In the capture below you have an example of the overshooting particles (the ones making the correct form are the regular corefluid FLIP particles).


Share this post

Link to post
Share on other sites

Inside the spray tab of the Whitewater solver there is an option called "Behaviour at limits". Is it already set to "Collide at closed"?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this