Jump to content
Sign in to follow this  
jianjaven

How to render bifrost mesh by velocity?

Recommended Posts

Hello everyone, I have a problem on rendering bifrost surface in maya 2018,this is my render test:

111.jpg.c2f3c03ff2d56f6ccaff251b101203c8.jpg

333.jpg.9f977001d68d92191f5cb3ca119edb47.jpg

I have the velocity pass and displacement map output by Boss, but how can I render mesh by velocity? It means that the splash which with high velocity will be rendered with no displacement, and the other part of mesh which with low velocity will be rendered with displacement, I just want to render the surface with no thickness, how to cut the mesh in rendering? so I can render the mesh just like this:

5ad83c98dde2e_001LNqJlgy6RmPfNKdH11690.jpg.610ae6abbfc2a20ad72c6368d388f94a.jpg

or is there any other way to render mesh? I want the splash is rendered with no displacement, and the other part of mesh rendered with displacement, and the mesh will be combined with outside infinite ocean, which can be rendered with the same boss displacement map. This is my RnD:

222.thumb.jpg.3070901467d475934436a6d60b9ea1b4.jpg

 

 

 

Edited by jianjaven

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×