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Extend Flip coverage without Sim Area?

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I have a collision object that I want to push through a particle sim area.

I want to remain the small sim area (box) so the particles stay inside the tight area but once it gets hit by the collision object the particles that were affected by the object fly off.

How can I achieve this?


Thank you, this is the file I am talking about.

Particle Collision Tester v03.hip

Edited by Yundaz

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