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Intrinsic attribute in Render State VOP

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please is it possible to read intrinsic attribute values in Render State VOP inside mat network? I would like to get intrinsic:transform[0] for each packed disk prim being rendered, but cant seem to figure out syntax... When reading classic attributes from packed disk prims, I am using packed:attributename syntax. Is there a way to do this for intrinsic attributes? Thanks.

Best wishes


Edited by trandzik

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You could do this via a Primitive Intrinsic VOP, but you have to provide either cached geometry on disk or point to specific geometry in your HIP using op: syntax. An easier way might be to just create point attributes on your packed primitives based on those intrinsics in SOPs, and then use Render State to read them.

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