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Junior41

Shading polywire growth

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Posted (edited)

Hi,

I'd like to learn how to apply textures / shaders to the growth curves in Ben Watts' excellent Shortest Path tutorial https://vimeo.com/197596529. I've managed to follow the tute to produce the unshaded product, & would love to understand what the process is to produce a final shaded version similar to the opening screen shots in the video. I've seen Lester Banks suggest using the UV Texture SOP, setting this to Rows & Columns & the attribute class to Points, then using an Attribute Wrangle to access the UV value of any point. However my Wrangle / VEX knowledge is beginner at best. Is it not possible to apply a Principled Shader to this point growth in some way?

Any hints would be greatly appreciated. Thanks very much for your time.

J

 

EDIT: SOLVED. Worked out that I can in fact simply add a shader to the polywire growth. Not sure why I had trouble with this initially. 

Edited by Junior41

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