Jump to content
Sign in to follow this  

Shading polywire growth

Recommended Posts

Posted (edited)


I'd like to learn how to apply textures / shaders to the growth curves in Ben Watts' excellent Shortest Path tutorial https://vimeo.com/197596529. I've managed to follow the tute to produce the unshaded product, & would love to understand what the process is to produce a final shaded version similar to the opening screen shots in the video. I've seen Lester Banks suggest using the UV Texture SOP, setting this to Rows & Columns & the attribute class to Points, then using an Attribute Wrangle to access the UV value of any point. However my Wrangle / VEX knowledge is beginner at best. Is it not possible to apply a Principled Shader to this point growth in some way?

Any hints would be greatly appreciated. Thanks very much for your time.



EDIT: SOLVED. Worked out that I can in fact simply add a shader to the polywire growth. Not sure why I had trouble with this initially. 

Edited by Junior41

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this