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LukasB

Problem breaking object with forces

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Hello,

I'm starting to learn Houdini and following a course from PluralSight named Architectural Destruction, the final result is pretty much the same I need in my project, an exploding building with many different layers and materials. 

All the previous steps worked like a charm, however when I try to break one part of the building using a force I created, it behaves different from the tutorial, even configuring the constraints. Instead of exploding the area, like in the tutorial, it looks to blow the entire building at once, indepedent of the size or magnitude of the force, as the example below:



o_Cj5Z1hpcogNb1X2oqSWMvpa3kK6DoS.png


Generating the force I have an attribVOP configured this way:




o_hBTHyYW8bo6vg4kyHHthLa6yL5nMUH.png




And inside the DOPnet I have a geometryVOP this way:



o_JZQm5DoWxBsMBG0vJNyewisa3XEWff.png




I tried to change the constants to reach the result, but with no success at all, is there any way to create some kind of falloff or decay for the force?   How can I proceed?   Any hints or ideas of what is going on?


Thank you very much! Any kind of help is very appreciated !


 

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1 hour ago, Jesper Rahlff said:

its hard to say without access to the file.

No problem, here is the file!

Thanks!

 

 

Explosion_Project.hip

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Posted (edited)
On 5/17/2018 at 1:27 PM, LukasB said:

Any Hints?

Hey Lukas !

 

I think the applied houdini lessons Rigid destruction should get you on the right way to explode your building. 

 

Or this dude explain very well how break constraint using metaball force HERE

Edited by zaken7
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On 28/05/2018 at 7:25 PM, zaken7 said:

Hey Lukas !

 

I think the applied houdini lessons Rigid destruction should get you on the right way to explode your building. 

Thanks!

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