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Heyya! 

Over the past couple of days I've been building and extending this, at it's core very simple, Noise generator tool. It's called, incredibly intuitively: Noiser.

I've gotten quite sick of always doing the same simple Noise-VOP over and over again so I built this nifty tool that saves me a small but accumulating amount of time (and energy) every time I need some noise. I'm really fond of it and it rarely takes me more than a couple of minutes into any project that I drop it down.

Here's a quick video demonstration:

https://vimeo.com/271007816

And the DL: noiser.hda

and a simple demo screen of the defaults:

noisetool_short.thumb.gif.087dde63968710068d8458cb4c1576c0.gif

And that's the relatively simple setup. ;) 

image.thumb.png.9383f6e85bfae2e7a012b83d0b8aedb5.png

I hope someone else will find it as useful as I do!

 

Cheers,

Martin

 

 

PS: I just found a volume-noise tool in my OTLs-folder, so I thought I'd just share this as well. Practically the same thing working for both SDFs and Volumes (VDB & Primitive). 

 

vol_noise.hda

Edited by tortoise
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Looks like it would definitely come in handy!

Thanks for sharing Martin, I will give it a whirl later. :)

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Posted (edited)

I appreciate it. :)

Alright, in the latest update of the tool on Orbolt, I made the long needed change of making the noise non-time-dependent when temporal frequency is set to 0 - so the noise is static. Until now, it was necessary to have a timeshift freeze after it, which was... not optimal. Also now it's working with the latest Houdini releases. :))

Here's the link to it again: https://www.orbolt.com/asset/Tortoise::Noiser

(I also updated the original post with the new version.)

Cheers,
Martin

Edited by tortoise

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Excellent. I love these small tools, not necessarily complex, which just save time.
And for that Houdini is the king.
Besides, I wonder why I didn't do it?
So thanks for doing it :)

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