Jump to content

Rigging for UE4 - critique requested

Recommended Posts


This is the first rig i've made (following a tutorial on Houdini to Unreal Engine rigging/animation), but am finding that the running motion is tearing the model - specifically the knees of the model are breaking through the fabric of the clothes.  I'm using a stock animation from the UE4 porgramme


This is a video of the issue - notice the knees.


Here's a pic of the skeleton too - https://imgur.com/a/i2mkObN


Any suggestions as to how I might rig this better in Houdini, would be massively appreciated. 


I may also post this in the Houdini/Unreal section, but I thought i'd check in here first.


Share this post

Link to post
Share on other sites

Seems like you have to tweak the weights so they don't penetrate each other...

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now