Jump to content
Sign in to follow this  
frokito

How is this effect made?

Recommended Posts

This effect at 0:16-0:20 is inspiring me to learn houdini. But what is called and how do I achieve this effect

 

 

Edited by frokito

Share this post


Link to post
Share on other sites

looks to me like the effect is called "rotating a bunch of things and then meshing them together".

learning how the copy SOP works with template point attributes, and how VDB surfacing works, are probably your main goals for this.

  • Haha 1

Share this post


Link to post
Share on other sites

I don't know if it has some name, but it seems they are working on the primitives that compose the geometry, transforming them with the "primitive" node. I think that's the easy part ... Before that you should make points uniques and after that fuse the geometry again. Maybe this is a good start.

 Good luck!

Share this post


Link to post
Share on other sites

You might be able to use MOPs for this. The Explode modifier, with a shape falloff affecting a Transform modifier which acts on the individual primitive rotations.

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×