frokito 0 Posted June 21, 2018 (edited) This effect at 0:16-0:20 is inspiring me to learn houdini. But what is called and how do I achieve this effect Edited June 21, 2018 by frokito Share this post Link to post Share on other sites
toadstorm 303 Posted June 21, 2018 looks to me like the effect is called "rotating a bunch of things and then meshing them together". learning how the copy SOP works with template point attributes, and how VDB surfacing works, are probably your main goals for this. 1 Share this post Link to post Share on other sites
merlino 17 Posted June 21, 2018 I don't know if it has some name, but it seems they are working on the primitives that compose the geometry, transforming them with the "primitive" node. I think that's the easy part ... Before that you should make points uniques and after that fuse the geometry again. Maybe this is a good start. Good luck! Share this post Link to post Share on other sites
jonidunno 17 Posted June 26, 2018 This should help too. Share this post Link to post Share on other sites
Midphase 21 Posted June 27, 2018 You might be able to use MOPs for this. The Explode modifier, with a shape falloff affecting a Transform modifier which acts on the individual primitive rotations. Share this post Link to post Share on other sites
dyei nightmare 3 Posted June 27, 2018 there are many techniques there... done in diferent ways most of them based on geometry solvers Share this post Link to post Share on other sites