ejr32123 38 Posted June 22, 2018 (edited) Hello, This is very strange behavior, wondering if someone knows whats going on or if this is a bug. So I have a simple cloth set up involving a rest shape and fracture. I noticed when I had both rest shape (or target deformation) and fracture enabled, my cloth would randomly move in strange patterns. I could not figure out what was causing this, it's almost like extra velocity is being added. I got lucky and decided to delete the bottom section of the sphere rather than use a clip node. For some reason, that fixed the problem. Why would using the clip node cause all this weirdness as opposed to deleting the geometry with blast. I added a switch node in my scene so you can see both variations. thanks in advance cloth.hip Edited June 22, 2018 by ejr32123 Share this post Link to post Share on other sites
ejr32123 38 Posted June 22, 2018 while I have no idea what causes this, it seems to only happen in 16 and not 16.5. Still annoying because I need to use 16. Share this post Link to post Share on other sites