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Vertex Animation Shader Culls Geometry

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Hey everyone!

I'm testing the Vertex Animation workflow which has been proved to be a great solution to our pipeline, but had run onto a somewhat relevant issue.

Everything from exporting to setting up the material and textures has gone smoothly. The problem in here is that the camera culls the object if you are too close to it.

I'm thinking that it may be related to the bounding box of sorts, but I haven't been able to figure out the problem.

Here's an illustrative gif of what's going, As you can see the selection outline shows that the object is still active within the scene, but rather is no longer drawn. Anyone has come across with this? Any help would be much appreciated.

Cheers!

vertexAnim_RigidBody.gif

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