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art3mis

Adding clothes to rig without cloth simulation

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Hi

I've attempted to add simple mesh pants and top to an animated human mesh using simple parenting but at some points the 'clothes' intercept  the surface mesh of the body.

The 2 attached pics make the problem clear. Near the shoulders on the top and the waist area on the shorts.

 

Without creating a full blown cloth simulation, what would be the easiest way to correct this?

 

 

frame_395.png

frame_410.png

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Posted (edited)

You can try the Pointdeform node. 

image.thumb.png.313d8b22ba5c8ae2f7a7969dbaf9ed91.png

 

Edit: Sorry didn't noticed the post was already somewhat old. Hopefully is still helpfull tho.  

Edited by hoi

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