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TRIXTER_Film

Unreal Engine Artists - TRIXTER Berlin

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TRIXTER Berlin is currently looking to hire experienced Unreal Engine Artists.

Booking time: ASAP - end of September

Location: Trixter Berlin

 

Description:

The product we're creating is not a game - we are creating fictional in-game scenes for a live-action film, and we are using Unreal as the Game-Engine. The shots created will not require live-rendering. We are not striving for Photo-Realism – the look of the shots will be comparable to late PS3-generation games, or early PS4-generation games.

Responsibilities:

 

  •         Importing rigged and animated characters from Maya into an existing Game world running in Unreal Engine.

  •         Staging the characters and placing cameras.

  •         Optimizing the shots within the context of a given scene.

  •         Tweaking textures/materials and the existing lighting.

  •         Minor simulations.

  •         Exporting the shots as image sequences.

  •         Comfortable in working with deadlines.

  •         Ability to work in a collaborative environment.

Requirements:

  •         Excellent knowledge of Unreal Engine and Maya.

  •         Knowledge of CG and Game industry is a major plus.

  •         Self-driven, good communicator, and a great-team player.

  •         Excellent organizational and communication skills

  •         Ability to perform multiple tasks, set priorities and problem solving

  •         Able to organise own workflow in a meticulous manner.

  •         Good communication, organizational, time management and interpersonal skills.

  •         German and English language skills.

  •         Valid EU-working permit.

     

If your experience matches above description, we are looking forward to hearing from you!

Please send your CV, demo reel and earliest commencement date by email to jobs@trixter.de.

Trixter | Recruitment Team

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