Jump to content
ejr32123

FPS vs Substeps

Recommended Posts

Hi,

I have a question about fast moving sources and simulation with fast movement. Which typically produces better results, using more substeps or a higher frame rate? Or using a combination of the two? Note the end goal isn't slow motion, just better accuracy. Or do they produce the same results ( double frame rate vs twice as many substeps)?

Thanks,

E

Edited by ejr32123

Share this post


Link to post
Share on other sites

hey, from my experience, for fast moving object it's usually better to slow everything down (i.e. timewarp), then speed things up again. For some reason, this gives me the best result. Tried before more substeps but that did not work (specially when you have fast moving objects + collision)

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×