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FPS vs Substeps

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I have a question about fast moving sources and simulation with fast movement. Which typically produces better results, using more substeps or a higher frame rate? Or using a combination of the two? Note the end goal isn't slow motion, just better accuracy. Or do they produce the same results ( double frame rate vs twice as many substeps)?



Edited by ejr32123

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hey, from my experience, for fast moving object it's usually better to slow everything down (i.e. timewarp), then speed things up again. For some reason, this gives me the best result. Tried before more substeps but that did not work (specially when you have fast moving objects + collision)

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