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tearing cloth with pyro

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Hi there,

I'm trying to tear cloth using pyro. Basically, I have a sphere with cloth simulation, and inside this shere I want to make a smoke explosion that will tear the sphere.

I tryed using "cloth solver" and "pop grain", but have an issu with both technics as I'm still beginning.


1) Issue using Pop grain:

It look good in the popnet but I don't know how to tear the fabric when I but the mesh back.



2) Issue using cloth solver :

I don't know how to use the pyro simulation has collider. I tryed VDB or mesh, but I'm missing something.




Anyone has an idea ?

It would be great to know both technics.





Edited by charly

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It's more than I what expected.

Thanks again !!!! :D

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