squardis 2 Posted July 7, 2018 Hi, I have some basic question. How to convert a glossy reflection file texture to a rougness map using principle shader?... I know its the invert of it. I tried different things... add a minus to the roughness slider at the top level (didnt work) Allow edit of content -> Adding a invert Node to the roughness node (gives a red "!") Allow edit of content -> multiply by -1. (gives a red "!") thnx Share this post Link to post Share on other sites
bunker 323 Posted July 8, 2018 (edited) complement node? (1-x) you can also use a fit VOP: 0-1 > 1-0 Edited July 8, 2018 by bunker Share this post Link to post Share on other sites