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Nsingh

Specifying Houdini whitewater points in a particular area

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Hello,

I am doing a big ocean simulation where a wave is hitting a object. And there I want to create whitewater(spray) splash. But I don't want to create foam and particles to spread in the whole tank instead of that I want the particles to spread in a particular defined area,

So that simulation can run fast otherwise it is taking lot of time. Is there any way to do that?

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