Jump to content
Sign in to follow this  

Turning object to liquid upon impact

Recommended Posts


I want to have an object (that i've modeled) drop from a height and upon impact with the floor turn into a liquid. There may be an obvious way through this but I'm new to Houdini, can someone suggest the nodes and/or processes I need to investigate to achieve this effect.

Many thanks  

Share this post

Link to post
Share on other sites
On 7/12/2018 at 6:46 PM, tamagochy said:

convert your object to FLIP before impact, use shelf tool flip fluid from object.

Hi, just a quick question on this, How do I key-frame this FLIP sim to occur only upon impact? If i do what you suggest then the object is voxelized which messes up the UV's meaning that it won't receive the materials i've made. Basically, just need to know where to look to be able to work with materials within this sim.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this