Jump to content
Sign in to follow this  
logix1390

inverted collisions rbd

Recommended Posts

Hello,

I am trying to make my small rbd packed objects collide inside of a collision geometry instead of outside.... I clicked "invert Sign" in the static object which works perfectly when working with the pop solver...but bullet doesnt seem to recognize what I am trying to do.

I even tried inverting the normals on the collision geo. Seems like I am missing something here..

I will attach my scene for anyone that wants to take a look.

Thank you.

invert_collision_rbd.hip

Share this post


Link to post
Share on other sites

i can't look at the file right now but please stay away from using Concave mode as far as possible. it's slow, unreliable and just not good.

there are far better options like vdbtospheres, heightfields, etc

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×