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ejr32123

target position for particles

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Hi,

In the past, I have worked with cloth and grains. I could get a result by mixing animation and simulation together by using the targetP attribute. Does regular Pops not have the targetP attribute? I don't like the results I am getting from pop steer seek or particle attract. I included a scene where I am forcing the position to update. The problem is I don't want to update attribute P, I want targetP. Maybe I can get a target P from rest position? Any help would be appreciated. 

 

edit: I can do the morphing after dops, but it would be nice to have it as a force : )

Thanks

test_particles.hip

Edited by ejr32123

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Here are just some various ways. You can see the difference between normalising the direction vector or not, adding to force or vel, etc. Plus the normal Pop Attract. 

test_particles_02.hip

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hmm, it seems like grains are more stable when it comes to targetP than regular pops : ( The problem is it needs to morph really fast and not keep wiggling. Anyway thanks, I figure out something : )

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If you need a super fast morph with no wiggle can you not just use a blend shape or mix? 

 

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Hi Evan,

Maybe you could try popSteerSeek, it was for flocking/crowd but it allows for a certain level of control over the force and behavior. Hope it helps!

Best,
Viola

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I mentioned in my first post I didnt like the results from pop steer seek : (

thanks though:)

Edited by ejr32123

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