Jump to content
JodyLS27

Transfer Cd From SOP's Geo to Flip Fluid Particles

Recommended Posts

Hay everyone, Hope you are well.

This is Probably a really silly question but I am still new to Houdini and FX and I am not sure what to do.
So what I am trying to do Is transfer all the Colors from the text Below into the Flip Fluid Particles of their respective Text Shapes.

I would then like that to show up in the Materials for rendering as well which I'm guessing I can pull the Color from the FLIP Particles ?

Here is the Random Text.
Screenshot_42.png.6ef737c1c4a41f0e2d2c861b32415e95.png

Here are the Particles
Screenshot_43.png.a70ba55e4167be3a6ff1e672d74c1b3c.png

And here is my DOP Network.
Screenshot_44.thumb.png.00d70e64a43e6085806ff7f91e39edd4.png

Share this post


Link to post
Share on other sites

Check out this thread.

There is a transfer list on the fluidcompress and the particlefluidsurface nodes. Populate those fields with attributes you want to pull out of the simulation.

Share this post


Link to post
Share on other sites

Hi there Atom, How did you get the Cd attribute to Transfer to the Simulation its self ?
Also Do I have to have those attributes Transfered to the Material First before Simulating ?

 

Share this post


Link to post
Share on other sites

I am not sure what I am doing lol.
So I am trying to Import some attributes in the MAT context for my shader but its not working as I dont know how to call the right SOP node.
P.S I know its not Connected :D

Screenshot_45.png.edbc0a552508b797e45e3246cd2423a7.png

Share this post


Link to post
Share on other sites
On 7/17/2018 at 3:51 PM, Atom said:

Check out this thread.

There is a transfer list on the fluidcompress and the particlefluidsurface nodes. Populate those fields with attributes you want to pull out of the simulation.

Hay @Atom
I figured it out some what But I am having some issues.

I got the Particles to show Up the correct Colors and the Meshed version.
But an issue I am having is that when the Fluids start moving towards the Center of the Screen, they are inheriting the Color From the Closeted piece of Geo on each Frame.
I am not sure how I alter this, Perhaps A VEX Script ?

Edited by JodyLS27

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×