Jump to content
Sign in to follow this  
chrisdunham95

Point Levelling Question

Recommended Posts

Hey guys, 

Sorry for the bad title wasn't sure what to name this exactly. 

So my issue is as follows, I have a curve which I'm raying onto a mesh - all good.

I'm then trying to make sure each point is not higher in y than the previous point. And if so use the previous points position in Y (roughly). 

Ive tried several setups using the logic of select points higher in y than surrounding points - but then I think I maybe need to find its neighbours and their average point position in Y and apply that to the points which are higher in Y? [As I was typing this I came up with that thought so going to see if that works] 

Any ideas would be great,

Thanks :D 

 

 

 

Share this post


Link to post
Share on other sites

not sure if I'm on the right track here...but here's an attempt.

Try disabling prevy = curpos.y;

and see if that's more like it...(I doubt it)

vu_levelling.hipnc

Edited by Noobini
  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×